Maya unsupported xgen Another problem with xGen! I cannot preview my fur and so I cannot see the render of my fur in Arnold! Every single time I do it unless the density is set to something rediculous like 1 it freezes on 4% every time. I am new t maya (just installed the trial version) and wanted to try XGen to create hair on a spere mesh. I needed something quick, easy, and low-poly, so I quickly made a patch of grass in geometry, then made an archive primitive type Xgen description, and made a density mask on my ground so that there are patches of dirt and paths. xgen file saved underneath. Throughout this tutorial, we'll be utilizing Maya's new suite of tools known as XGen. There are two primary methods of using it, depending on what you want to Hi there, I'm using maya 2016 and when I have saved my maya scene file for the first few saves the xgen files have been saving underneath the mb files, the last couple saves haven't been so successful the xgen files show up in the outliner but not in the xgen editor or viewport, I've tried exporting the xgen collections and that hasnt worked either any Hi, everyone I got a issue of Xgen mirror when i use maya 2020. Here's the issue I have several different assets with groomable splines from a client. I created one of When that happens it seems XGen interactive doesn't always update automatically- even if you reload the texture and mute/unmute the node you update. Xgen hair are visible in Maya viewport but when I render in Arnold some descriptions aren’t visible. When we import a preset, the shader defined in that preset is created and 01 - Setting Maya For Xgen- 00 - Xgen Hotkeys 02 - Folder Structure and Basic Construction 03 - Setting Maya for Xgen - 01 - Mask And Rands 04 - Setting Maya for Xgen - 02 - Using The Hotkeys 05 - Setting Xgen for Maya - 03 - Hello! It seems you need to go to Generate --> Convert to interactive groom. When you want to export your interactive groom to Alembic, go to XGen Interactive Groom Editor > Descriptions > Cache > Export Cache In the new window, make sure you tick Multiple Transforms under Advanced Options. In my scene, the XGen window has separate collections for each I have spent the day evaluating XGen. But I don't think blender is really able to support bug heavy projects rn. Report. Preview file 1004 KB Preview file 2062 KB Preview file 1130 KB Report. I think I found your problem. Hi guys, Just wanted to share this tool here for people who want an automated exporter from Xgen in Maya to the new Unreal Alembic Hair format without the hassle of having to prep the scene manually. Hmm ok. It eases the otherwise cumbersome issues around Xgen's side car files and hidden behaviour inside Maya. If it doesn't, create an Xgen cache but sometimes it works without it oddly. My guess is that it's related to a memory issue within Maya. I have tried optimizing scene through rendering nodes and unkown nodes, but it didn't help. Maya provides a debugging tool, only available in the Serial Evaluation mode, for tracking if evaluation occurs without the proper dependency captured in the Evaluation graph. The goal of this product, is to give you all the keys to create realistic hair in X-gen / Maya using xgen-core. I set Xgen with "Groomable splines" and I named the description "fur". ">_" – This will open the script terminal where more information is shown regarding the validation. As the screenshot shows: Xgen mirror result is incorrect. I followed a tutorial from J Hill but I cannot add any guides. Below is my output window from right after starting up Maya: Initialized VP2. When Cached Playback is in Safe Mode, the Cached Playback Hi everyone, I made a ponytail in xgen with splines and want to animate the growth and noise of it. xgen) and then reopen your scene again. The script indicates "// Warning: XGen(Tip): OpenCL is disabled. If the dynamics evaluator finds unsupported node types in the EG, Maya will revert to DG-based evaluation. We share and discuss topics regarding the world's leading 3D-modeling software. I havent found anything on this with a proper solutions or guidance. I use them fairly often in complex grooms. I'm using Maya 2018 Student Version. ╰┈ This Product is build in 2 Parts. Message 3 of 3 Hello! XGen works smoothly when sceen units are set to centimeters. XGen builds a pref when binding to the surface so the density will not change if you increase the scale of the object. Remove animation from 'bifrostLiquidContainer1', or delete the node entirely, to resume caching. the maya. Pictures below for reference. I've read the Maya documentation about how to modify the XGen file path but that didn't solve my issue because that method only works when the XGen folder is under the "Document" folder. This problem is almost making it impossible to work with xgen no matter which Maya Build I use. xgen file. abc cache file path into string below. It also doesn't render. I would suggest not trying to plug a color map in, and instead work Welcome to the Autodesk Maya Subreddit. By the look of your screenshot, unless your scene units are set to meters, your scene scale is Then I imported only some mesh from other Maya scene, then Xgen showing bug appeared. Share your knowledge, ask questions, and explore popular Maya modeling topics. So if you want clumping and density masks in your groom, which is pretty much always, then I would have to say XGEN IGS is unusable at the moment (please fix it Autoflow). Why is black not acting like black in XGen when I paint it back . This week I have been learning how to use xGen. I am a 3d student and have a deadline pretty soon and can't do the hair I Hi @neuberl. Originally used by Disney Animation Studios, XGen enables the user to generate curves, spheres, or custom geometry Hello, I've been using Maya's 2019 xGen for a character project for the first time, and I think I accidentally scaled texture resolution for the density map up to 50, which causes the entire project to majorly slow down to the point it becomes unusable. As I make adjustments to my XGen Interactive Groom descriptions in Maya the results do not visually update in my viewport. Refer to Please see this post and the explanation from mspeer: Xgen density mask not reading grey. I'm fairly new to Xgen and I'm having a lot of trouble with it. I already tried resetting my preferences, and turning off only primitives in view and neither have helped. The problem is that whenever I use Xgen, I can use it for just a short period of time until the viewport starts freezing, hair update not coming through, and worse the objects inside Outliner tab Welcome to the Autodesk Maya Subreddit. Frequently Asked Questions about XGen; Parent topic: XGen Geometry Instancer XGen Geometry Instancer I'm fairly proficient in Maya (about a decade of experience) and usually don't struggle to pick things up. xgen file itself. 1 - I had to create a totally new collection2 in the same scene rather than an additional description under the first collection1 i made. Currently, I have finished my hair style but I am facing following issues: 1. I tried animating the primitives directly and through a Lattice deformer but Welcome to the Autodesk Maya Subreddit. I've been using Xgm Se Expr in my grooms, with a rand function, to select a subset of hairs. I’m using Autodesk Maya, and in that i’m using XGen. By Default, XGen uses a relative path and this determines where files that are generated are saved and where to look for those files when they are needed. Self-explanatory title, I have worked with xgen countless times before , I just reinstalled it on my pc since I had to do a rewipe on it. For example, you can use non-animated XGen nodes with Cached Playback, so long as they are static. Is it possible to rebind the descriptions to the geo and get "Documentation" – Opens main Maya documentation page. It was going fairly smooth when I was just working I have an Xgen collection for grass in a scene I'm working on. All my descriptions/collections are still Welcome to the Autodesk Maya Subreddit. I don't have a I tried to find solutions to my problem, however, none of the solutions I found worked. I've tried possible solutions like cleaning Maya Community > Maya Forum > Clump ( Xgen Interactive Grooming ) weird behaviour when moving object; Options. When I cross reference with another Hey, all. I have already done the grooming, actually happy enough with it. I'd bump this post. 00001 (otherwise it creates too much primitives). Changes to Maya hair are supported in IPR in both CPU and GPU modes, as well as changes to materials. The solution from that thread was: "Hey, so we resolved the issue. Output window doesn't seem to be much help. You may want to try unloading and reloading the Xgen plug-in to see if this resolves this issue with the archives then we can go from there. Playback caching is disabled, and enters Safe Mode if Maya detects any unsupported nodes in the scene. Preview file 1004 KB Preview file 1130 KB Preview file 2062 KB Report. Adapter : AMD Radeon R7 M460Vendor ID: 4098. See output window for more details. ) Playback caching is disabled, and enters Safe Mode if Maya detects any unsupported nodes in the scene. file -f -new; // untitled commandPort -securityWarning -name commandportDefault; Maya 2024 Release Notes; Maya Installation Help; Getting Started; Basics; Managing Scenes, Files, and Projects; Interoperability; USD for Maya; Modeling; Animation; Unreal Live Link for Maya; Character Animation; Character Effects and Environment Building; Motion Graphics; Simulation and Effects; Bifrost for Maya; Working in Bifrost; Bifröst AYON supports Xgen classic with the follow workflow. So the newly opened scene should load the xgen pallets in the xgen UI. But since Maya 2017 Came out XGen was having a problem and still the same problem in all 2017 updates and 2018 version as well. I can't find the way to make xGen hair to move along with character's head. I created a groom in the regular xGen and then recreated it in XGen Interactive. "Export with xGen" – Export the character with xGen. Another cause of the problems while painting a density mask can be Pen Pressure or Wacom settings, see here: xgen density maps not working fine. Part 1 is the x-gen Fundamentals & Part 2 the Bob Haircut Hey! I'm paniking. py On Linux some manual configuration is necessary (see below). Have a look at the attached file and video. I assume this is another bug. Hi there, I have been facing a problem regarding Xgen for quite some time. However, I managed to resolve the problem through some troubleshooting. 12. Maya shows me this error: # Error: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' # Hello everyone. ) I cannot cache my animation in my scene because I get an error telling me there are unsupported XGen nodes: # Warning: Cached Playback: Safe mode - cache disabled as unsupported I tried uninstalling and installing Maya; Update; I tried to disable and enable the plug-in. Please help. I am doing a really basic setup of a simple box archive on a poly plane. I need aliasing on to visualize my changes to the hair. 6. 1 Like Reply. The eyelashes are an XGen description, and work fine and the eyelashes are interactive grooms, right and left. This guide was created using the "Introduction to XGen" from Creature Garage!It is extremely important to always remember to set the maya Hi everyone, I'm using Maya 2020 and tried to apply xgen to my model, but it didn't work out, because I didn't really know much about Xgen. The modifier at the bottom of the stack gets computed first. 4. But I cant get viewport 2. But I messed something up with the saving/exporting directories at the It's about the Xgen MaxBound value. API : OpenGL V. I can see the render view of them just fine, but cannot see the previews that I was able to see only yesterday. env is a file that tells maya where things are located by setting variables. env file, opened it as a text file and pasted "MAYA_CACHE_IGNORE_UNSAFE_XGEN;" inside. xgc file and the paintmaps saved. 1. Hi all! I encountered the following problem: when rendering a scene, Maya does not see my grass in XGen. Essentially I interpret the basic difference as being Welcome to the Autodesk Maya Subreddit. 0 Likes Link copied. Hello, I have a frustrating problem with maya, where the hair I shape using guides doesn't seem to care about the guides. From learning all the X-gen fundamentals, to create your first I was trying to use xgen but I got a warning saying OpenCL is disabled and to look at the Output Window for more details. I've tried it by creating an additional sculp of the head and then apply xGen and parent sculpt to body mesh but after one move it stays in one place no matter where the head goes. Start Maya, and RenderMan for Maya should appear in the Plug-in Manager's list of plug-ins, RenderMan_for_Maya. This is more visible if you update the density map by a lot. Now I manually update an . Hope this helps! Best regards, Patrick Hey there, thanks for your forum input, I was referring to guides specifically, and not groomable splines. I find that controlling the width of the primitive is straight forwared. Now when i open the scene my xgen collection and descriptions do not load. 2. I would like to essentially clear the Density map as I assume that's the root of the problem, which is what I did with Hi, I am using xgen interactive groom to create a short hair style. I have experimented with opening the file, "Still Life with RenderMan 20" from this page, and I am able to render the fur hung on the wall. Unlike XGen Hair there are no specified/hardcoded names for such parameters - colors and floats with any name can be used with VRay User Color and VRay User Scalar and can be plugged to anything. Thanks so much for the speedy responses, I have been busy so I wanted to make sure I responded back to this. That said, I'd recommend (as do Nvidia) uninstalling the old drivers and then install the 382. I tried uninstalling and installing Maya; Update; I tried to disable and enable the plug And that's the reason xgen doesn't find valid file to load in xgen UI during startup. All other objects appear as they should, but XGen hair often is not visible. crashes. XGen. XGen Good morning everyone! I am creating a character, and for the groom, I decided to work on a Hi! I'm new to using and learning about Xgen in Maya. My question is, can I export the XGen-hair I made and import it into the UE4, and how? If not, what is the best way to make hair in Maya to use in the UE4. Max texture size : XGen Maya has so many bugs and random problems that it is impossible to work. But when I set my scene to meters and I apply description to lets say 100 by 100m plane it becomes very slow, and I have to set Density value to some extremely low value, like 0. When Cached Playback is in Safe Mode, the Cached Playback Just wanted to follow up on this since I was having the same problem and it's not obvious what the solution is. Starting in Maya 2017, the dynamics evaluator fully supports parallel evaluation of scenes with Nucleus (nCloth, nHair, nParticles), Bullet, and Bifrost dynamics. is in order. I don't know if this is usual or not, but I only had the . Good day fellow artists, I am currently following a Tutorial about Xgen where I added guides to my duplicated Bald cap to create hair I can't seem to Select the Guide Control Points of the Guide for an unknown reason I Hi @Anonymous . But the shape/shaders is cached. See AnimWires modifier options and Block The third thing is more of a note, that my maya never saved a . 0 Unported License I did xgen hair on my character and somehow it is no longer bound to the geo. So the problem is when you paint a mask or region map, and save the photo so Xgen is converting it to PTex and it's deleting the uv based one. Legacy XGen Descriptions do not support these Caching options. The hair will Continue to render until I try to edit the hair in any way, or if I close the Arnold renderview and open it Again, which both cause Maya As many may have realize, Xgen is borderline unusable and I regret integrating it with my project. Xgen maya scene file is failing to save. For the Xgen test out with some render to see if it follows properly your geometry. That said, I'd recommend (as do Hello! I've been using Maya for a few years now, but suddenly when I use xgen, I cannot preview my splines at all. I made a turntable animation of my character with hair, and for this I did an "Export Patches for Batch Render". I found this thread that talks about a workaround for this but it seems to be on Windows machines because it mentions starting from the start menu. Labels (1) Labels: Categories: Xgen; 0 Likes Reply. Please if you can help with this let me know- I have set the project properly and I have 5GB freed up on my laptop and it was working fine XGen is an instancing tool most commonly used for creating hair or populating a scene with instanced geometry. Hi @Anonymous . Feature Level 5. If xGen is not present in the scene, the button will be disabled by default. I created a project folder and created some mesh. I started exploring the XGen to create fur for my character. If I'm seeing correctly all you want is blonde hair. My project had been set beforehand. Asking for help. Nothing seems to work I do not like to annoy people with technical After messing around and looking at the xgen error log, the problem is that there's no . // Stephen Blair I'm having trouble with being able to render XGen hair in RenderMan. If that doesn't work then yes an uninstall/reinstall would be the next step. okay so, idk if it would work with you but I had this problem and here's how I solved it, you go in the utilities shelf in xgen and go to "guides to curves" now that u have your curves, delete your guides, (idk if necessary but delete the history So I'm trying to learn how to add grass through XGen, but the "Create New Description" does absolutely nothing, even when I have a selected face that I want to create the grass on. However it's too late to go back. ma, but when I open a new maya scene and reference it and render it ,it can't find the material SG because the namespace were added on the material SG name of archives when I referenced. I was doing some grooming and everything was working fine. I would like an option in Xgen to scale the groom along with the model/ rig. 8) My question is: will multiple Xgm Se Expr nodes slow down computation? Or is using one multiple times better? Or are they terribly inefficient, and I should be using tiling noise maps instead? Is there a better way Welcome to Autodesk’s Maya Forums. I'm very new to hair dynamics. So it just started out of no where? Is it only happening in traditional Xgen or is it happening in IGS now as well? While it was working, it may still be worth checking your GPU drivers but you could also try unloading the Vray plugins and then re enable them to see if that changes anything. When I cross reference with another Hello! I have an issue with xgen. A V-Ray Hair Material can be used for shading Maya Hair by connecting it as a hair shader in the V-Ray Extra Attributes applied to the hairSystemShape node. This should create a new node with "_splineDescription" suffix for you Archive instances can be shaded uniquely through the use of Custom Shader Parameters. Hi, Let me start by say that I'm pretty noob at Xgen. So I have placed a Hi, Not my first time using xGen in maya, However after updating to 2025 batch rendering fails with xGen The same file will successfully render using "render sequence" but that is not an option moving forward. Thanks. When I got it ready, I added hair. I've checked settings In the output panel, primitive shader settings and tick Welcome to the Autodesk Maya Subreddit. For set dressing, XGen lets you quickly populate large-scale environments, including grass savannas Hello all. I simply like to: Convert my nicley shaped curves into guides for my xGen (using the utility The only time I ever see # Error: line 1: [xgen] Could not initialize the Patch renderer # is if I haven't saved the scene yet. XGen Troubleshooting and FAQs. I've been using XGen since it came out. The descriptions are still there, the path looks the same, but it isn't rendering in arnold. Device ID : 39745Driver : . 1, still same issue. Back in Maya, replace the file1 iff image with your new png file. I installed Maya 2025. This page has been translated for your convenience with an automatic translation service. Back to Topic Listing; Previous; Next; 1 REPLY 1 Hello, I have an issue with Maya not allowing me to use the sculpting feature of the "interactive grooming tools" for example the comb brush. Perform a clean uninstall | Download & Install | Autodesk Knowledge Network . It doesn't add fur to my model at all. This will force xgen to rebuild the pref attribute at the larger Some cases of dynamics simulation, and non-linear animation, such as Trax, and XGen-related features do not support Cached Playback. Also for that duplicated object in attributes under Arnold and visibility uncheck everything so This comes up quite a lot so I wanted to create a post to cover it in the hope that there will be fewer questions about projects, file paths and xgen file errors. however when i open a new scene Hey there everyone, I finally began to produce decent hairstyles with Xgen but unfortunately, it is very buggy for me. I tried changing different display options for viewport 2. Welcome to the Autodesk Maya Subreddit. The new Interactive Groomable Splines available in Maya 2017 are supported in V Hi @Anonymous . Does this have something to do with video card options or Maya? I run Nvidia 980 Ti. ╰┈ Difficulty level : ~ Beginner / Intermediate. Back to Topic Listing; Previous; Next; 1 REPLY 1 When we create a spline primitive description from scratch, XGen will automatically assign a Maya Hair Physical Shader. -> I have "update preview automatically" enabled so it should work -> Reseting maya preferences doesn't work Welcome to the Autodesk Maya Subreddit. Guides and Welcome to the Autodesk Maya Subreddit. 2 & try revert to . xgen file there. While we don't officially support the gt 750 ti I had a user using the gtx 980 and the supported driver for that is 382. On Windows and macOS you do not need to manually configure the RenderMan for Maya plug-in. Meaning there is a texture and right above the slot for your texture in that section of the xgen panel is a Hi!I continue my tries with Arnold Render and XGen, and I have met a new trouble. . This relative path is dependent upon a project being set in XGen Technical Documentation Please send us your comment about this page Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3. Our package at university just got updated, and i'm not able to access my XGen Collection anymore. I'm pretty sure it's supposed to have = and a value after it, but when I entered "getenv MAYA_CACHE_IGNORE_UNSAFE_XGEN;" into the script editor it didn't return any values? So I'm not sure what to place after the = in the env file. How do i re-link the xgen files or make sure it loads correctly? Every time I open Maya, it automatically creates a folder with the "~$" symbol in its name directly under the Onedrive folder and that folder contains an empty XGen folder. I was testing it on a dog character and found a wall that seems that I can jump by myself. So I'm doing this by hand atm, going through 1 frame at a time, click "auto" button to get a new value and run a script to export Arnold standin. (project is set properly, and emission object has a maya shader and a smooth node). I’ve checked the shaders. This does show that arnold and lic etc. One in particular that is curious has to do with the XGen Interactive Groom Editor not displaying after you switch tabs to something else. "Abort" – Validation will be aborted and UI closed. That said, if you aren't using Xgen and have no need for it with this project you could just disable Xgen and ignore these warnings. Same I've tried by parenting sculp Welcome to the Autodesk Maya Subreddit. It needs to work in realistic scene scale. Nvidia have an article with steps on how to do so and can be found here. You may want to try a test scene with just a density mask: Create a sphere, and apply a new xGen description. When I open a scene for the first scene and start working on a new hairstyle, the only renderers I can select in the Preview/Output window for rendering the In maya, if you have only your xgen, with shaders etc in an empty scene, you can export that as a vrscene. To be on the safe side, I tried exporting xgen description. Also this was a test scene freshly made with a simple xgen setup made in 2025 to avoid legacy TL;DR: Basically I get a warning “OpenCL is disabled” whenever I try to use xgen tools and idk why. I also can no longer see the areas XGen processes multiple modifiers as a stack, so their effect on the splines is additive. xgen file and description files by exporting them from the menu, in case anything would crash and disappear again. 53. Are there best After a Maya crash, Xgen doesn't show my descriptions and collections anymore and display the "Getting started with Xgen" screen. After many attempts struggling to get past bugs, my description has finally stuck by chance. ╰┈ From learning all the X-gen fundamentals, to create your first Haircut. env nees to be: drive:\Users\username\Documents\maya\version e. I'm using Maya 2020, XGen (not the interactive groom version) and rendering with Arnold. Go back into xGen, and next to the mask field, click on the paintbrush icon as if you are going to paint the mask again. Through a lot of googling and testing things, I've found that applying a lambert material and moving the mesh's UV map to the 0-1 tile solves the issue. The hair barely cares about the shape or the length of the guides, just doing it's own thing. And everything was good Welcome to the Autodesk Maya Subreddit. Note that your edited mask has replaced Hi! Me again, I've ran into a problem with Maya 2016 running using a Mac computer: While I'm using an . I've tried clamping my texture resolution in viewport down to 128. And deleted the collection folder in xgen manually, which wasn't the correct way to Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) When I create a density mask on my mesh in XGen, I get the following error: Maya then switches to the paint tool, but painting on the mesh does nothing. when trying to to create map for let's say density I get errors . 0 in preferences, but no luck. I could run xgen fine on my old 2012 MacBook on Maya 2019 but on my new one I can’t because neither of my graphics cards are officially supported by autodesk. Every, single , time. The two guides towards to the right side of this picture is the the guides needs to Mental Ray used to be the default renderer and to render XGen MR used geo shaders. Each has a different scale. Share your knowledge, ask questions, and explore popular Maya topics. The nodes are still in the outliner, but the xgen window acts like there aren't any, and there's no sign of them in the viewport. although buggy, xgen still creates the painted maps in 2015 how ever, as much as I try I can not get it to repeat the magic in 2017. 11. Make sure to follow this guide, then reinstall. I have a simple scene, a poly head with no overlapping UVs, degree 2 curves with 16 spans, an attached xGen description. you should see that your maya. You need to freeze the transforms at the larger scale or delete the xgen pref attribute from the geo's shaoe node and save/load the scene with the object scaled. Lately I try to hang along with XGen and this is not going well ) I'm on finish line with hair for my character, but Today, we're diving deep into the world of Maya's XGen and how you can leverage it to enhance your production workflow. Now the setting in the groom tab are missing. (Where "Not animated" means any node that is not a part of the Evaluation Graph. I made my Grooming with Xgen, simulated the If unloading/reloading the Xgen plugins doesn't solve this the easiest next step would be to try deleting your settings/preferences. Just with a click of a button it will do all the steps for you and write a hair alembic file that can be directly imported into the latest Unreal Editor. I would work with cm units but the problem is that I have to use Some nodes in the Maya dependency graph (DG) disable the Cached Playback process. did a bit of research and notice I had to export the patches first, but now once Ive exported the patches when I batch render I get nothing and Ive changed renderer to arnold and everything, Just a bit stuck at this point PLEASE HELP!!!! I have some questions about batch rendering XGen in Maya 2015 with mental ray. When i click on the Collection in the Outliner nothing happens, and when i click on the 'Open XGen Window'-Button it just allows me to create a new collection etc, but doesn't open the already existing one. The issue I'm running into is that clumping seems to be applied after XGen calculates the length of the hairs, so that the long . This section refers only to animated nodes that disable Playback Caching. If not that or in addition to that, there should be a button to update PRef so you can continue to edit a groom on a modified model - Shot grooming with animatable P-Ref maps Hello! This is my first post to the maya community, I am very much a beginner. And it is a great tool for sure. The info in this thread may help you out!. The problem is As many may have realize, Xgen is borderline unusable and I regret integrating it with my project. Sometimes when I "show all object" in scene I could see Xgen, but if I hide some model or curves in scene Xgen again We would like to show you a description here but the site won’t allow us. Hi all, trying to use new interactive splines in 2017 but Maya says that openCL is not enabled. rand(0,. Hope that helped buddy, I know that's a lot of information The goal of this product, is to give you all the keys to create realistic hair in X-gen / Maya using xgen-core. However there is a new problem. I applied an Ai StandardHair Shader to my groom. Upon switching back to the Groom Editor tab, we get an error: # Error: line 1: TypeError: file C:\Program Files\Autodesk\Maya2018\plug Welcome to the Autodesk Maya Subreddit. Hello, for some months now I've been searching to find the answer on this one. C:\users[your windows You can create the stray hairs by using simple expressions, all from the same Xgen description that can create the stray hairs – having a few hairs set as being “stray” and then having those hairs get their own unique Xgen Welcome to Autodesk’s Maya Forums. Hi there. file -f -new; // untitled commandPort -securityWarning -name commandportDefault; Welcome to the Autodesk Maya Subreddit. Animate primitives using Maya curves or a NURBS surfaces. In that same scene file, I can create a sphere, create XGen fur on it, and the Hello. Labels (1) Labels: Related tags: Xgen; 0 Likes Reply. And there should be some other messages in the script history. Here we will get rid of the tori archive and make each cookie Maya XGen is a geometry instancer that lets you populate the surface of polygon meshes with an arbitrary number of primitives either randomly or uniformly placed. Hi All I'm working on my first XGen project, creating eyebrows and eyelashes for a face I sculpted. For example, you can use non-animated XGen nodes with Cached Playback, so long as they are static. I tried using Groomable Splines and wanted to export the grooming (I mean the yellow lines on the pink grid) to import it to another . ma file later. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. First of all, I cannot render Xgen descriptions with any other renderer other than mentalray. Duplicate the object and assign Lambert or whatever is default material, xgen region maps doesn't work with Arnold materials. Legacy dynamics nodes (for example, particles, fluids) remain unsupported. Best Im not an expert in xgen by any stretch, but i do know that xgen is sensitive to scene scale. 33. 33 driver. You can move it around, etc. nParticles and nCloth caching is supported by enabling Cache dynamics. Xgen has parameters to adjust all the color values you would ever need, base, tip, spec values etc. 2- It seems Xgen wasn't saving out It's a little tricky because xGen uses ptex maps, but it can be done. For some reason, the xgen files stopped saving when I save my scene. 0 renderer {Version : 2016. Once I have the unwrapped headcap and create a new description for guides, once I try to add the first guide it crashes and shuts down. But instead of reimporting palettes in the file, you could add corresponding xgen file name in a mentioned attribute (eg: mayaSceneName__collectionName. You can continue work, but caching has stopped. I have a scene containing many characters, all of which have XGen hair. Reply. In this guide, we'll cover everything from the basics to advanced techniques, so buckle up and let's get started! so im creating xgen grass with wind modifier and im having trouble rendering with the animation. Me too. The workflow supports publishing, loading and updating of Xgen collections, along with Hello, I'm trying to learn how to use xgen hair but there is a massive viewport bug or something, where it very frequently doesn't display my xgen hair. I usually then just import that file through the VRayScene Manager in a different scene/project, and it kind of works like a proxy. georgina_linues a. OBJ model, I'm trying to add fur to my character using Xgen. //" On my Output window indicates "OpenCL evaluator is attempting to initialize OpenCL. I currently have an expression in the Length attribute that multiplies the hair length by a certain factor so that stray hairs grow longer. I switched a Render Mode to "Batch Render". OpenCL initialization has been Hello, My XGen files won't save anymore. Anytime I renderer xgen hair with Arnold, the hair disappears from the viewport. This is not an official translation and may contain errors and inaccurate translations. For your test, just use the default options in the "create xGen description" window. Can't select XGen Guides Hi, regardless of project or scene, I can create X-Gen Guides, but I cant select them with Dragging in order to isolate a selection. Issues im new with xgen, and when i try mirroring my guides from one side of the head to the other starts Hi All, Another school year is upon us, and with it, more Maya bugs. After many attempts struggling to get past XGen Caching submenu Using these Caching options to save and load your interactive groom splines Descriptions. At the attempt to set a key frame on any scene object in a Maya scene file that contains Xgen nodes, the following warning is displayed in the Maya terminal: Cached For example, you can use non-animated XGen nodes with Cached Playback, so long as they are static. Thanks in advance. When I click on "create", Maya just. If the nodes are not animated, Playback caching is not affected by them. I found the maya. For the first 16 saves after this, everything saved correctly. If you're looking to create stunning hair, fur, or even complex environments, XGen is your go-to tool. like you Welcome to the Autodesk Maya Subreddit. We will be working using XGen for Maya. Hallo, I am struggling with following Problem: I want to simulate Photorealistic long Hair in Maya, using Arnold as a Renderer. Topics in this section. We share and discuss topics regarding the world's leading 3D software. XGen uses its output as the input for the modifier above it in the stack and so on. After I create the description, and try to add guides, I get the following error: # 错误: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' I cannot find resolutions for this on other forums, and would appreciate any help/direction! ; Howdy, I was wondering if anyone had an idea on how to stop Clump modifiers from affecting stray hairs in XGen. Apparently when Maya Increments and saves (ctrl+alt+s) it doesn't save As many may have realize, Xgen is borderline unusable and I regret integrating it with my project. Thanks in advance for help! Just to be clear, you're having issues with all scenes, not just Xgen? It looks like your copy of Maya is installed incorrectly. g. XGen lets you procedurally create and style hair, fur and feathers for characters. a) Make sure to set Welcome to the Autodesk Maya Subreddit. This was months ago, and now I'm at the point where I've got an animated Cached Playback: The presence of unsupported Bifrost node 'bifrostLiquidContainer1' has triggered Safe Mode, and caching is disabled. Preview I used the xgen to generate a huge number of plants instance archives, and use xgen to produced a forest, and saved this xgen forest file as a MA maya named forest. Maybe someone knows why this could be. 0 to show it. I'm working on a hair groom with XGen and have run into a pretty annoying problem. If I select the same face and use the XGen "Create hair and fur" tool, It lets me create the grass, but the options to edit the grass are way more limited and spread out, which is why I What you'll learn. The XGen scene you are importing must have been made in a version of Maya that had Mental Ray loaded and then set up with MR shaders After a good amount of time spent on xgen I increment saved and exited maya. I checked on "Use Aux Render Patch" and added that exported . ╰┈ You need to have basic Maya knowledge. That is, my scene saved in the scene folder and the . The arnold renderer renders it fine. Xgen seems great when it's working, but seems so unstable. This value needs changing almost per frame, and is not keyable as it is hard-coded in the . In order to see these updates I have to close Maya and re-open. I does nothing when I import it in other Dear reader, I’ve been busy modeling a character model for my game, and I’ve reached the stage in which i have to create the hair. For a list of the unsupported nodes that disable the caching process, see Cached Playback unsupported nodes. plx cvhknw gevuf wrmkc lkcwa emxixsj ovjuz erkv pzo zkux